Project VZ (version 0.3.1)
Project VZ is a 2 player game that revolves around a bomberman style map where you try to defeat your opponents with attacks unique to each character.
Note that the game is PvP, you'll need another person to play it. The game is local multiplayer, which means two people can play on the same pc!
Network Multiplayer is in development, as well as additional characters, power-ups and more.
Controls are customisable through pvz.ini (although you'll have to refer to the keyboard codes document for what they mean. There is a default key configuration inbuilt into the game if you lose pvz.ini though)
Default keys are:
Arrow keys to move
/ = Attack/Select
. = Defense/Cancel
, = Technique
WASD keys to move
C = Attack/Select
X = Defense/Cancel
Z = Technique
Version [0.3.1] 15/10/12
Added info file (F1)
Added the CANCEL ability to character selection screens (the game will wait 2 seconds after the first person is ready)
Retroactively corrected Version naming method
Fixed P2's selector jumping 2 characters at once
Fixed P2's health bar appearing in practice mode
Nerfed [Charge] (-44% duration time)
Buffed [Charge] (+25% recharge rate)
Nerfed [Sword] (-50% recharge rate)
Working in multiplayer support, please bear with the 1 button network menu
Engine: Unified ALL character, attack, key and command databases: Modding is nearly fully supported, Engine is much more stable, and Network Multiplayer is coming soon
Please report any bugs that you find (I greatly appreciate it) and if you can get me some combat data on what abilities are overpowered or underpowered, that would help a lot too.
NOTE: This game is still just a core engine. Most artwork is not final. (I'm working on nice looking splash screens and character selection graphics, and going to replace that wall sprite with something not public domain)